Medusa's Hideout

Trying to decide on art style for a new game project with a huge sci-fi manhole. This would be a movable object that the player would lift to uncover an access tunnel - alas, it's locked.

Real-time UE4 screenshot, direct low poly Blender mesh with smart materials. I bake an AO map to derive a wear gradient between exposed and protected parts of the surface.

Gwennael arbona keyart

Snakes on a circular plane