Gwennaƫl Arbona

Software engineer

I am a French software engineer and gaming enthusiast.

Education

Master of Engineering at ESEO, Angers (France) - Real-time software

Skills

  • >  Unreal Engine 4
  • >  Unreal Engine 3
  • >  Ogre3D
  • >  Gameplay programming
  • >  Software rendering
  • >  Real-time software
  • >  Networking
  • >  Game design
  • >  C++, C
  • >  GLSL
  • >  Unrealscript
  • >  Python

2015

Helium Rain
Personal project

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Project founder

Helium Rain is an upcoming space simulation for PC. Explore the vast emptiness of space. Take command of your ships, create your empire !
  • >  3D art (ship design, modelling, texturing & shading)
  • >  C++ programming using Unreal Engine 4
  • >  Game design
Official page

2014

Unnanounced project
Nintendo European R&D

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Software Engineer

Unnanounced R&D project on Nintendo hardware. Company page

2014

Space Hulk : Deathwing
Streum On Studio

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Gameplay programmer

Space Hulk : Deathwing is an upcoming first-person shooter based on the Unreal Engine 4.
  • >  Gameplay development (weapons, characters)
  • >  HUD system
Official page

2013

Flare
Personal project

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Programmer

"Flare" is a 2013 prototype for an upcoming space sim game.
  • >  First prototype built with Ogre3D
  • >  Implementation of deferred shading using GLSL shaders
  • >  Parametric master shader, SSAO
The project has been rebooted early 2014, using Unreal Engine 4. GitHub page

2013

DeepVoid
Personal project

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Project founder

DeepVoid is a free, open-source FPS made with the UDK. All the content was made specifically for the game by a team of 15 enthusiasts from various countries.
  • >  18 months of development
  • >  Over 15,000 lines of Unrealscript code
  • >  Custom-made master server and update system, using Python and C++
Project page

Before that...

Game levels
Personal projects with UDK

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